
Whatever it does, it will invalidate the play experiences of players on the opposing side. Come TES 6, or even the expansions for Skyrim, Bethesda has to make a choice about which side the Dragonborn chose. This is completely different than the main plots of the games which really only have one way of concluding. The Civil War has you taking sides in a rather pivotal, world changing event which ends in two very different ways.

Ranged units attack on sight, melee units stay close to the player.Įveryone scatters and engages independently like vanilla.Īlso, you can specify whether you want to enable archers to "Fire at will" or "Hold their fire" when close to the player during the regroup.In talking with a friend today, i have descovered a major problem with Skyrim which could prove to be the downfall of TES in in the future. There's 3 different types of attack strategies employed when given order to attack in battle: When you lead a group of soldiers, you can order them to regroup (cease fire and quickly gather around the player) by sheathing your weapon, or attack by drawing your weaponĪdditionally, you can specify combat tactics when talking to the leader of the group. One of the features of the mod is the ability for the player to lead the army of their civil war faction, in groups ranging from a small scout section of 5 troops up to an army of 22+ soldiers.Īs you rise through the ranks in the civil war questline, you will be given the opportunity to lead large groups of soldiers (the higher the rank, the larger groups you can command).Īdds an RTS strategic element in Civil War battles. Currently working on a large scale Civil War mod for Skyrim, which adds over two thousand Civil War soldiers marching through the ALL the main roads of Skyrim, either defending hold territories and/or assaulting cities and villages.
